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Searched refs:cos (Results 1 – 25 of 122) sorted by relevance

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/frameworks/base/packages/EasterEgg/src/com/android/egg/landroid/
DPathTools.kt21 import kotlin.math.cos in <lambda>()
29 lineTo(radius * cos(angleStep * i), radius * sin(angleStep * i)) in <lambda>()
38 Vec2(radius * cos(angleStep * i), radius * sin(angleStep * i)) in createPolygonPoints()
46 lineTo(radius2 * cos(angleStep * (0.5f)), radius2 * sin(angleStep * (0.5f))) in createStar()
48 lineTo(radius1 * cos(angleStep * i), radius1 * sin(angleStep * i)) in createStar()
49 lineTo(radius2 * cos(angleStep * (i + 0.5f)), radius2 * sin(angleStep * (i + 0.5f))) in createStar()
DVec2.kt22 import kotlin.math.cos
55 return Vec2(m * cos(a), m * sin(a)) in makeWithAngleMag()
62 (translated.x * cos(angle) - translated.y * sin(angle)), in rotate()
63 (translated.x * sin(angle) + translated.y * cos(angle)) in rotate()
/frameworks/base/graphics/java/android/graphics/drawable/
DRippleShader.java167 (float) (scale * 0.5 + (turbulencePhase * 0.01 * Math.cos(scale * 0.55))), in setNoisePhase()
170 (float) (scale * 0.2 + (turbulencePhase * -0.0066 * Math.cos(scale * 0.45))), in setNoisePhase()
173 (float) (scale + (turbulencePhase * -0.0066 * Math.cos(scale * 0.35))), in setNoisePhase()
177 (float) Math.cos(rotation1), (float) Math.sin(rotation1)); in setNoisePhase()
180 (float) Math.cos(rotation2), (float) Math.sin(rotation2)); in setNoisePhase()
183 (float) Math.cos(rotation3), (float) Math.sin(rotation3)); in setNoisePhase()
/frameworks/base/core/java/android/hardware/
DGeomagneticField.java180 cosMLon[1] = (float) Math.cos(mGcLongitudeRad); in GeomagneticField()
190 float inverseCosLatitude = 1.0f / (float) Math.cos(mGcLatitudeRad); in GeomagneticField()
238 mX = (float) (gcX * Math.cos(latDiffRad) in GeomagneticField()
242 + gcZ * Math.cos(latDiffRad)); in GeomagneticField()
315 float clat = (float) Math.cos(gdLatRad); in computeGeocentricCoordinates()
360 float cos = (float) Math.cos(thetaRad); in LegendreTable() local
373 mPDeriv[n][m] = cos * mP[n - 1][m - 1] in LegendreTable()
376 mP[n][m] = cos * mP[n - 1][m]; in LegendreTable()
378 + cos * mPDeriv[n - 1][m]; in LegendreTable()
383 mP[n][m] = cos * mP[n - 1][m] - k * mP[n - 2][m]; in LegendreTable()
[all …]
/frameworks/av/media/libeffects/dynamicsproc/dsp/
DRDsp.h96 v[i] = 0.54 - 0.46 * cos(TWOPI * i /(twoOverlap - 1)); in fillHamming()
109 v[i] = 0.54 - 0.46 * cos(TWOPI * k / (twoOverlap - 1)); in fillHamming()
122 v[i] = 0.5 * (1.0 - cos(TWOPI * i / (twoOverlap - 1))); in fillHanning()
135 v[i] = 0.5 * (1.0 - cos(TWOPI * k / (twoOverlap - 1))); in fillHanning()
/frameworks/base/libs/hwui/pipeline/skia/
DAnimatedDrawables.h88 const float CIRCLE_X_1 = 0.01 * cos(SCALE * 0.55); in draw()
90 const float CIRCLE_X_2 = -0.0066 * cos(SCALE * 0.45); in draw()
92 const float CIRCLE_X_3 = -0.0066 * cos(SCALE * 0.35); in draw()
107 setUniform2f(effectBuilder, "in_tRotation1", cos(rotation1), sin(rotation1)); in draw()
109 setUniform2f(effectBuilder, "in_tRotation2", cos(rotation2), sin(rotation2)); in draw()
111 setUniform2f(effectBuilder, "in_tRotation3", cos(rotation3), sin(rotation3)); in draw()
/frameworks/base/core/java/android/util/
DFloatMath.java81 public static float cos(float angle) { in cos() method in FloatMath
82 return (float) Math.cos(angle); in cos()
/frameworks/libs/systemui/toruslib/torus-math/src/main/java/com/google/android/torus/math/
DRotationQuaternion.kt64 val cy = cos(rotationZ * halfDegToRad) in fromEuler()
66 val cp = cos(rotationY * halfDegToRad) in fromEuler()
68 val cr = cos(rotationX * halfDegToRad) in fromEuler()
100 w = cos(angleRad)
DSphericalTransform.kt21 import kotlin.math.cos
267 center.x + distance * sin(azimuthRad) * cos(elevationRad), in toMatrix()
269 center.z + distance * cos(azimuthRad) * cos(elevationRad), in toMatrix()
/frameworks/base/packages/SystemUI/src/com/android/systemui/biometrics/udfps/
DEllipseOverlapDetector.kt24 import kotlin.math.cos
119 val a: Float = cos(touchData.orientation) * (point.x - touchData.x) in checkPoint()
122 val d: Float = cos(touchData.orientation) * (point.y - touchData.y) in checkPoint()
/frameworks/base/core/tests/coretests/src/android/util/
DFloatMathTest.java64 assertEquals((float) Math.cos(value), FloatMath.cos(value), DELTA); in testCos()
/frameworks/base/packages/SystemUI/compose/features/src/com/android/systemui/ribbon/ui/composable/
DRibbon.kt28 import kotlin.math.cos in <lambda>()
70 val cosine = cos(radians).toFloat() in <lambda>()
/frameworks/base/media/mca/filterfw/java/android/filterfw/geometry/
DPoint.java105 return new Point((float)(Math.cos(radians) * x - Math.sin(radians) * y), in rotated()
106 (float)(Math.sin(radians) * x + Math.cos(radians) * y)); in rotated()
/frameworks/base/tests/GamePerformance/src/android/gameperformance/
DRenderPatch.java88 mVertexBuffer.putFloat((float) (dimension * Math.cos(angle))); in RenderPatch()
92 mTextureBuffer.putFloat((float) (0.5 - 0.5 * Math.cos(angle))); in RenderPatch()
/frameworks/av/media/libaudioprocessing/
DAudioResamplerFirGen.h54 mCurrent = cos(wstart);
55 mPrevious = cos(wstart - wstep);
60 mTwoCos = 2.*cos(wstep);
105 mTwoCos = 2.*cos(innerStep); in mSineInnerCur()
430 accum += cos(ix*w)*static_cast<double>(*coef++);
466 double dcos = 2. * cos(L*w);
/frameworks/base/core/java/com/android/internal/graphics/cam/
DCam.java207 float eHue = 0.25f * (float) (Math.cos(huePrime * Math.PI / 180.0 + 2.0) + 3.8); in fromIntInFrame()
221 float astar = mstar * (float) Math.cos(hueRadians); in fromIntInFrame()
255 float astar = mstar * (float) Math.cos(hueRadians); in fromJchInFrame()
292 float eHue = 0.25f * (float) (Math.cos(hRad + 2.0) + 3.8); in viewed()
299 float hCos = (float) Math.cos(hRad); in viewed()
/frameworks/native/opengl/tests/angeles/
Ddemo.c180 point->x = (float)(cos(t) * cos(p) / r1 / r2); in superShapeMap()
181 point->y = (float)(sin(t) * cos(p) / r1 / r2); in superShapeMap()
188 return (float)(pow(pow(fabs(cos(p[0] * t / 4)) / p[1], p[4]) + in ssFunc()
385 const float m = (float)(cos(xm * 2) * sin(ym * 4) * 0.75f); in createGroundPlane()
732 eX = cX - (float)cos(lerp[3]) * dist; in camTrack()
741 cX = eX + (float)cos(lerp[3]); in camTrack()
/frameworks/base/core/java/android/view/animation/
DAccelerateDecelerateInterpolator.java40 return (float)(Math.cos((input + 1) * Math.PI) / 2.0f) + 0.5f; in getInterpolation()
/frameworks/base/packages/SystemUI/animation/src/com/android/systemui/animation/
DShadeInterpolation.kt35 (1f - 0.5f * (1f - Math.cos((3.14159f * oneMinusFrac * oneMinusFrac).toDouble()))) in interpolateEaseInOut()
/frameworks/base/core/java/com/android/internal/widget/remotecompose/core/operations/utilities/easing/
DElasticOutCurve.java45 * (LOG_8 * Math.cos(TWENTY_PI * x / 3) + 2 in getDiff()
/frameworks/base/core/java/com/android/internal/dynamicanimation/animation/
DSpringForce.java296 * (cosCoeff * Math.cos(mDampedFreq * deltaT) in updateValues()
301 + mDampedFreq * sinCoeff * Math.cos(mDampedFreq * deltaT)); in updateValues()
/frameworks/base/core/java/android/gesture/
DGestureUtils.java455 final double cosine = Math.cos(angle); in minimumCosineDistance()
564 float cos = (float) Math.cos(angle); in rotate() local
568 float x = points[i] * cos - points[i + 1] * sin; in rotate()
569 float y = points[i] * sin + points[i + 1] * cos; in rotate()
/frameworks/av/media/libeffects/lvm/lib/Eq/src/
DLVEQNB_CalcCoef.cpp151 B1 = (0.5 - B2) * cos(T0); in LVEQNB_SinglePrecCoefs()
/frameworks/base/packages/WallpaperCropper/src/com/android/photos/views/
DTiledImageRenderer.java363 double cos = Math.cos(radians); in getRange() local
366 Math.abs(cos * w - sin * h), Math.abs(cos * w + sin * h))); in getRange()
368 Math.abs(sin * w + cos * h), Math.abs(sin * w - cos * h))); in getRange()
/frameworks/base/rs/java/android/renderscript/
DMatrix3f.java120 c = (float)java.lang.Math.cos(rot); in loadRotate()
157 c = (float)java.lang.Math.cos(rot); in loadRotate()

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