Searched refs:currentBottomRoundness (Results 1 – 1 of 1) sorted by relevance
129 float currentBottomRoundness = getBottomRoundness(); in getClipPath() local131 / (currentTopRoundness + currentBottomRoundness); in getClipPath()132 bottomRadius -= overShoot * currentBottomRoundness in getClipPath()133 / (currentTopRoundness + currentBottomRoundness); in getClipPath()