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Searched refs:currentDisplayLuminance (Results 1 – 3 of 3) sorted by relevance

/frameworks/native/libs/tonemap/include/tonemap/
Dtonemap.h54 float currentDisplayLuminance = 0.0; member
/frameworks/native/libs/shaders/
Dshaders.cpp306 .currentDisplayLuminance = currentDisplayLuminanceNits > 0 in buildLinearEffectUniforms()
/frameworks/native/libs/tonemap/
Dtonemap.cpp625 computeHlgGamma(metadata.currentDisplayLuminance))}); in generateShaderSkSLUniforms()
656 const double hlgGamma = computeHlgGamma(metadata.currentDisplayLuminance); in lookupTonemapGain()