Searched refs:currentDisplayLuminance (Results 1 – 3 of 3) sorted by relevance
54 float currentDisplayLuminance = 0.0; member
306 .currentDisplayLuminance = currentDisplayLuminanceNits > 0 in buildLinearEffectUniforms()
625 computeHlgGamma(metadata.currentDisplayLuminance))}); in generateShaderSkSLUniforms()656 const double hlgGamma = computeHlgGamma(metadata.currentDisplayLuminance); in lookupTonemapGain()