Searched refs:currentTopRoundness (Results 1 – 1 of 1) sorted by relevance
128 float currentTopRoundness = getTopRoundness(); in getClipPath() local130 topRadius -= overShoot * currentTopRoundness in getClipPath()131 / (currentTopRoundness + currentBottomRoundness); in getClipPath()133 / (currentTopRoundness + currentBottomRoundness); in getClipPath()