Searched refs:defaultFrameRateCompatibility (Results 1 – 10 of 10) sorted by relevance
413 Layer::FrameRate::convertCompatibility(requested.defaultFrameRateCompatibility); in merge()414 if (defaultFrameRateCompatibility != compatibility) { in merge()417 defaultFrameRateCompatibility = compatibility; in merge()
92 scheduler::FrameRateCompatibility defaultFrameRateCompatibility = member
124 defaultFrameRateCompatibility = static_cast<int8_t>(scheduler::FrameRateCompatibility::Default); in RequestedLayerState()
86 defaultFrameRateCompatibility(ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_DEFAULT), in layer_state_t()157 SAFE_PARCEL(output.writeByte, defaultFrameRateCompatibility); in write()281 SAFE_PARCEL(input.readByte, &defaultFrameRateCompatibility); in read()648 defaultFrameRateCompatibility = other.defaultFrameRateCompatibility; in merge()775 CHECK_DIFF(diff, eDefaultFrameRateCompatibilityChanged, other, defaultFrameRateCompatibility); in diff()
2116 s->defaultFrameRateCompatibility = compatibility; in setDefaultFrameRateCompatibility()
391 void setDefaultFrameRateCompatibility(uint32_t id, int8_t defaultFrameRateCompatibility) { in setDefaultFrameRateCompatibility() argument399 transactions.back().states.front().state.defaultFrameRateCompatibility = in setDefaultFrameRateCompatibility()400 defaultFrameRateCompatibility; in setDefaultFrameRateCompatibility()
366 int8_t defaultFrameRateCompatibility; member
186 FrameRateCompatibility defaultFrameRateCompatibility; member
200 mDrawingState.defaultFrameRateCompatibility = FrameRateCompatibility::Default; in Layer()1163 if (mDrawingState.defaultFrameRateCompatibility == compatibility) return false; in setDefaultFrameRateCompatibility()1164 mDrawingState.defaultFrameRateCompatibility = compatibility; in setDefaultFrameRateCompatibility()1172 return mDrawingState.defaultFrameRateCompatibility; in getDefaultFrameRateCompatibility()
2401 snapshot->defaultFrameRateCompatibility); in updateLayerHistory()5690 Layer::FrameRate::convertCompatibility(s.defaultFrameRateCompatibility); in setClientStateLocked()