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Searched refs:dequeueRenderBuffer (Results 1 – 3 of 3) sorted by relevance

/frameworks/native/services/surfaceflinger/CompositionEngine/tests/
DOutputTest.cpp1024 MOCK_METHOD2(dequeueRenderBuffer,
1061 EXPECT_CALL(mOutput, dequeueRenderBuffer(_, _)).WillOnce(Return(true)); in TEST_F()
1085 EXPECT_CALL(mOutput, dequeueRenderBuffer(_, _)).WillOnce(Return(false)); in TEST_F()
1113 EXPECT_CALL(mOutput, dequeueRenderBuffer(_, _)) in TEST_F()
1145 EXPECT_CALL(mOutput, dequeueRenderBuffer(_, _)) in TEST_F()
2919 MOCK_METHOD2(dequeueRenderBuffer,
2980 EXPECT_CALL(mOutput, dequeueRenderBuffer(_, _)); in TEST_F()
3004 MOCK_METHOD2(dequeueRenderBuffer,
3039 EXPECT_CALL(mOutput, dequeueRenderBuffer(_, _)).WillOnce(Return(true)); in TEST_F()
3052 EXPECT_CALL(mOutput, dequeueRenderBuffer(_, _)).WillOnce(Return(true)); in TEST_F()
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/frameworks/native/services/surfaceflinger/CompositionEngine/src/
DOutput.cpp1134 const bool dequeueSucceeded = dequeueRenderBuffer(&bufferFence, &buffer); in prepareFrameAsync()
1175 dequeueRenderBuffer(&bufferFence, &buffer); in devOptRepaintFlash()
1208 if (!dequeueRenderBuffer(&bufferFence, &buffer)) { in finishFrame()
1257 bool Output::dequeueRenderBuffer(base::unique_fd* bufferFence, in dequeueRenderBuffer() function in android::compositionengine::impl::Output
/frameworks/native/services/surfaceflinger/CompositionEngine/include/compositionengine/impl/
DOutput.h121 virtual bool dequeueRenderBuffer(base::unique_fd*,