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Searched refs:displayMaxLuminance (Results 1 – 8 of 8) sorted by relevance

/frameworks/native/libs/tonemap/
Dtonemap.cpp282 .value = buildUniformValue<float>(metadata.displayMaxLuminance)}); in generateShaderSkSLUniforms()
329 if (metadata.contentMaxLuminance > metadata.displayMaxLuminance) { in lookupTonemapGain()
333 double x1 = metadata.displayMaxLuminance * 0.75; in lookupTonemapGain()
336 double y2 = y1 + (metadata.displayMaxLuminance - y1) * 0.75; in lookupTonemapGain()
343 double m3 = (metadata.displayMaxLuminance - y2) / h23; in lookupTonemapGain()
366 (metadata.displayMaxLuminance * (3.0 - 2.0 * t) + in lookupTonemapGain()
386 double x1 = metadata.displayMaxLuminance * 0.7; in lookupTonemapGain()
388 double x2 = metadata.displayMaxLuminance * 0.9; in lookupTonemapGain()
390 double x3 = metadata.displayMaxLuminance; in lookupTonemapGain()
620 .value = buildUniformValue<float>(metadata.displayMaxLuminance)}); in generateShaderSkSLUniforms()
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/frameworks/av/media/libstagefright/renderfright/include/renderengine/private/
DDescription.h73 float displayMaxLuminance; member
/frameworks/native/libs/tonemap/include/tonemap/
Dtonemap.h48 float displayMaxLuminance = 0.0; member
/frameworks/native/libs/tonemap/tests/
Dtonemap_test.cpp31 tonemap::Metadata metadata{.displayMaxLuminance = kDisplayMaxLuminance, in TEST_F()
/frameworks/av/media/libstagefright/renderfright/gl/
DProgram.cpp143 glUniform1f(mDisplayMaxLuminanceLoc, desc.displayMaxLuminance); in setUniforms()
DGLESRenderEngine.cpp1292 mState.displayMaxLuminance = maxLuminance; in setDisplayMaxLuminance()
/frameworks/native/libs/shaders/
Dshaders.cpp300 tonemap::Metadata metadata{.displayMaxLuminance = maxDisplayLuminance, in buildLinearEffectUniforms()
/frameworks/native/libs/renderengine/tests/
DRenderEngineTest.cpp1476 tonemap::Metadata metadata{.displayMaxLuminance = 750.0f}; in tonemap()
1502 const vec3 normalizedXYZ = scaledXYZ * gain / metadata.displayMaxLuminance; in tonemap()