Searched refs:displayMaxLuminance (Results 1 – 8 of 8) sorted by relevance
282 .value = buildUniformValue<float>(metadata.displayMaxLuminance)}); in generateShaderSkSLUniforms()329 if (metadata.contentMaxLuminance > metadata.displayMaxLuminance) { in lookupTonemapGain()333 double x1 = metadata.displayMaxLuminance * 0.75; in lookupTonemapGain()336 double y2 = y1 + (metadata.displayMaxLuminance - y1) * 0.75; in lookupTonemapGain()343 double m3 = (metadata.displayMaxLuminance - y2) / h23; in lookupTonemapGain()366 (metadata.displayMaxLuminance * (3.0 - 2.0 * t) + in lookupTonemapGain()386 double x1 = metadata.displayMaxLuminance * 0.7; in lookupTonemapGain()388 double x2 = metadata.displayMaxLuminance * 0.9; in lookupTonemapGain()390 double x3 = metadata.displayMaxLuminance; in lookupTonemapGain()620 .value = buildUniformValue<float>(metadata.displayMaxLuminance)}); in generateShaderSkSLUniforms()[all …]
73 float displayMaxLuminance; member
48 float displayMaxLuminance = 0.0; member
31 tonemap::Metadata metadata{.displayMaxLuminance = kDisplayMaxLuminance, in TEST_F()
143 glUniform1f(mDisplayMaxLuminanceLoc, desc.displayMaxLuminance); in setUniforms()
1292 mState.displayMaxLuminance = maxLuminance; in setDisplayMaxLuminance()
300 tonemap::Metadata metadata{.displayMaxLuminance = maxDisplayLuminance, in buildLinearEffectUniforms()
1476 tonemap::Metadata metadata{.displayMaxLuminance = 750.0f}; in tonemap()1502 const vec3 normalizedXYZ = scaledXYZ * gain / metadata.displayMaxLuminance; in tonemap()