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Searched refs:dynamicColoringEnabled (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/cmds/bootanimation/
DBootAnimation.cpp810 bool dynamicColoringEnabled = mAnimation != nullptr && mAnimation->dynamicColoringEnabled; in initShaders() local
813 compileShader(GL_FRAGMENT_SHADER, dynamicColoringEnabled in initShaders()
1231 animation.dynamicColoringEnabled = true; in parseAnimationDesc()
1473 if (mAnimation->dynamicColoringEnabled) { in movie()
1590 if (animation.dynamicColoringEnabled && !mDynamicColorsApplied in playAnimation()
1683 if (animation.dynamicColoringEnabled) { in playAnimation()
DBootAnimation.h115 bool dynamicColoringEnabled = false; member