Searched refs:dynamicColoringEnabled (Results 1 – 2 of 2) sorted by relevance
810 bool dynamicColoringEnabled = mAnimation != nullptr && mAnimation->dynamicColoringEnabled; in initShaders() local813 compileShader(GL_FRAGMENT_SHADER, dynamicColoringEnabled in initShaders()1231 animation.dynamicColoringEnabled = true; in parseAnimationDesc()1473 if (mAnimation->dynamicColoringEnabled) { in movie()1590 if (animation.dynamicColoringEnabled && !mDynamicColorsApplied in playAnimation()1683 if (animation.dynamicColoringEnabled) { in playAnimation()
115 bool dynamicColoringEnabled = false; member