Searched refs:effectiveBrightness (Results 1 – 1 of 1) sorted by relevance
611 float effectiveBrightness = requestedBrightnessNits * luminance; in calculateAdjustedBrightnessNits() local612 return (requestedBrightnessNits - effectiveBrightness) + requestedBrightnessNits; in calculateAdjustedBrightnessNits()