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Searched refs:elapsedMilliseconds (Results 1 – 1 of 1) sorted by relevance

/frameworks/base/libs/hwui/tests/unit/
DShaderCacheTests.cpp116 float elapsedMilliseconds = 0; in waitForPendingSave() local
118 if (elapsedMilliseconds >= timeoutMs) { in waitForPendingSave()
125 elapsedMilliseconds += (float)delayMicroseconds / 1000; in waitForPendingSave()