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Searched refs:enableTimeout (Results 1 – 5 of 5) sorted by relevance

/frameworks/base/libs/hwui/renderthread/
DRenderProxy.cpp110 void RenderProxy::setSurface(ANativeWindow* window, bool enableTimeout) { in setSurface() argument
112 mRenderThread.queue().post([this, win = window, enableTimeout]() mutable { in setSurface()
113 mContext->setSurface(win, enableTimeout); in setSurface()
DRenderProxy.h82 void setSurface(ANativeWindow* window, bool enableTimeout = true);
DCanvasContext.h131 void setSurface(ANativeWindow* window, bool enableTimeout = true);
DCanvasContext.cpp206 void CanvasContext::setSurface(ANativeWindow* window, bool enableTimeout) { in setSurface() argument
213 if (enableTimeout) { in setSurface()
/frameworks/base/libs/hwui/jni/
Dandroid_graphics_HardwareRenderer.cpp203 bool enableTimeout = true; in android_view_ThreadedRenderer_setSurface() local
206 enableTimeout = false; in android_view_ThreadedRenderer_setSurface()
209 proxy->setSurface(window, enableTimeout); in android_view_ThreadedRenderer_setSurface()