Searched refs:fadedFramesCount (Results 1 – 2 of 2) sorted by relevance
190 const Animation::Part& part, int fadedFramesCount);208 bool shouldStopPlayingPart(const Animation::Part& part, int fadedFramesCount,
1495 const int fadedFramesCount, in shouldStopPlayingPart() argument1499 return exitPending() && !part.playUntilComplete && fadedFramesCount >= part.framesToFadeCount && in shouldStopPlayingPart()1567 int fadedFramesCount = 0; in playAnimation() local1585 for (int r=0 ; !part.count || r<part.count || fadedFramesCount > 0 ; r++) { in playAnimation()1586 if (shouldStopPlayingPart(part, fadedFramesCount, lastDisplayedProgress)) break; in playAnimation()1624 if (shouldStopPlayingPart(part, fadedFramesCount, lastDisplayedProgress)) break; in playAnimation()1675 fade = static_cast<float>(++fadedFramesCount) / part.framesToFadeCount; in playAnimation()1676 if (fadedFramesCount >= part.framesToFadeCount) { in playAnimation()1677 fadedFramesCount = MAX_FADED_FRAMES_COUNT; // no more fading in playAnimation()