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Searched refs:fadedFramesCount (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/cmds/bootanimation/
DBootAnimation.h190 const Animation::Part& part, int fadedFramesCount);
208 bool shouldStopPlayingPart(const Animation::Part& part, int fadedFramesCount,
DBootAnimation.cpp1495 const int fadedFramesCount, in shouldStopPlayingPart() argument
1499 return exitPending() && !part.playUntilComplete && fadedFramesCount >= part.framesToFadeCount && in shouldStopPlayingPart()
1567 int fadedFramesCount = 0; in playAnimation() local
1585 for (int r=0 ; !part.count || r<part.count || fadedFramesCount > 0 ; r++) { in playAnimation()
1586 if (shouldStopPlayingPart(part, fadedFramesCount, lastDisplayedProgress)) break; in playAnimation()
1624 if (shouldStopPlayingPart(part, fadedFramesCount, lastDisplayedProgress)) break; in playAnimation()
1675 fade = static_cast<float>(++fadedFramesCount) / part.framesToFadeCount; in playAnimation()
1676 if (fadedFramesCount >= part.framesToFadeCount) { in playAnimation()
1677 fadedFramesCount = MAX_FADED_FRAMES_COUNT; // no more fading in playAnimation()