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Searched refs:flipV (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
DLayer.cpp107 SkMatrix flipV; in draw() local
108 flipV.setAll(1, 0, 0, 0, -1, 1, 0, 0, 1); in draw()
109 textureMatrixInv.preConcat(flipV); in draw()
/frameworks/native/services/surfaceflinger/
DLayerFE.cpp41 const mat4 flipV(1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1); in inverseOrientation() local
52 tr = tr * flipV; in inverseOrientation()