Searched refs:flipV (Results 1 – 2 of 2) sorted by relevance
/frameworks/base/libs/hwui/ |
D | Layer.cpp | 107 SkMatrix flipV; in draw() local 108 flipV.setAll(1, 0, 0, 0, -1, 1, 0, 0, 1); in draw() 109 textureMatrixInv.preConcat(flipV); in draw()
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/frameworks/native/services/surfaceflinger/ |
D | LayerFE.cpp | 41 const mat4 flipV(1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1); in inverseOrientation() local 52 tr = tr * flipV; in inverseOrientation()
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