Searched refs:flippedRegion (Results 1 – 2 of 2) sorted by relevance
218 Quad flippedRegion = new Quad(); in updateSourceRegion() local219 flippedRegion.p0 = mSourceRegion.p2; in updateSourceRegion()220 flippedRegion.p1 = mSourceRegion.p3; in updateSourceRegion()221 flippedRegion.p2 = mSourceRegion.p0; in updateSourceRegion()222 flippedRegion.p3 = mSourceRegion.p1; in updateSourceRegion()223 mProgram.setSourceRegion(flippedRegion); in updateSourceRegion()
1019 Region flippedRegion; in getQueueBufferInputLocked() local1029 flippedRegion.orSelf(flippedRect); in getQueueBufferInputLocked()1036 flippedRegion.orSelf(flippedRect); in getQueueBufferInputLocked()1043 flippedRegion.orSelf(flippedRect); in getQueueBufferInputLocked()1048 flippedRegion.orSelf(flippedRect); in getQueueBufferInputLocked()1054 input.setSurfaceDamage(flippedRegion); in getQueueBufferInputLocked()