Searched refs:framesToFadeCount (Results 1 – 2 of 2) sorted by relevance
90 int framesToFadeCount; member101 return !playUntilComplete && framesToFadeCount > 0; in hasFadingPhase()
1194 int framesToFadeCount = 0; in parseAnimationDesc() local1242 sscanf(l + nextReadPos, " %d #%6s %16s %16s", &framesToFadeCount, color, clockPos1, in parseAnimationDesc()1262 part.framesToFadeCount = framesToFadeCount; in parseAnimationDesc()1281 part.framesToFadeCount = 0; in parseAnimationDesc()1499 return exitPending() && !part.playUntilComplete && fadedFramesCount >= part.framesToFadeCount && in shouldStopPlayingPart()1675 fade = static_cast<float>(++fadedFramesCount) / part.framesToFadeCount; in playAnimation()1676 if (fadedFramesCount >= part.framesToFadeCount) { in playAnimation()