Searched refs:fullyDarkBurnInOffset (Results 1 – 1 of 1) sorted by relevance
321 float fullyDarkBurnInOffset = burnInPreventionOffsetY(burnInPreventionOffsetY); in getClockY() local322 float clockYDark = clockY + fullyDarkBurnInOffset + shift; in getClockY()323 mCurrentBurnInOffsetY = MathUtils.lerp(0, fullyDarkBurnInOffset, darkAmount); in getClockY()333 + " fullyDarkBurnInOffset: " + fullyDarkBurnInOffset in getClockY()