Searched refs:gamePortId (Results 1 – 1 of 1) sorted by relevance
/frameworks/av/media/libaudiousecasevalidation/tests/ |
D | UsecaseValidator-test.cpp | 128 audio_port_handle_t gamePortId, mediaPortId; in TEST_F() local 137 gamePortId = testCreatePortId(gameStreamId); in TEST_F() 138 EXPECT_NE(gamePortId, 0); in TEST_F() 145 testStartClient(gameStreamId, gamePortId, attributes); in TEST_F() 161 audio_port_handle_t gamePortId, mediaPortId, unknownPortId, voiceCommPortId; in TEST_F() local 170 gamePortId = testCreatePortId(gameStreamId); in TEST_F() 171 EXPECT_NE(gamePortId, 0); in TEST_F() 182 auto attr = testStartClient(gameStreamId, gamePortId, attributes); in TEST_F() 199 EXPECT_EQ(m_validator->stopClient(gameStreamId, gamePortId), 0); in TEST_F()
|