Searched refs:generateShaderSkSLUniforms (Results 1 – 4 of 4) sorted by relevance
136 virtual std::vector<ShaderUniform> generateShaderSkSLUniforms(const Metadata& metadata) = 0;
33 const auto uniforms = tonemap::getToneMapper()->generateShaderSkSLUniforms(metadata); in TEST_F()
312 for (const auto uniform : tonemap::getToneMapper()->generateShaderSkSLUniforms(metadata)) { in buildLinearEffectUniforms()
276 std::vector<ShaderUniform> generateShaderSkSLUniforms(const Metadata& metadata) override { in generateShaderSkSLUniforms() function in android::tonemap::__anon2276bb460111::ToneMapperO614 std::vector<ShaderUniform> generateShaderSkSLUniforms(const Metadata& metadata) override { in generateShaderSkSLUniforms() function in android::tonemap::__anon2276bb460111::ToneMapper13