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Searched refs:generateShaderSkSLUniforms (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/libs/tonemap/include/tonemap/
Dtonemap.h136 virtual std::vector<ShaderUniform> generateShaderSkSLUniforms(const Metadata& metadata) = 0;
/frameworks/native/libs/tonemap/tests/
Dtonemap_test.cpp33 const auto uniforms = tonemap::getToneMapper()->generateShaderSkSLUniforms(metadata); in TEST_F()
/frameworks/native/libs/shaders/
Dshaders.cpp312 for (const auto uniform : tonemap::getToneMapper()->generateShaderSkSLUniforms(metadata)) { in buildLinearEffectUniforms()
/frameworks/native/libs/tonemap/
Dtonemap.cpp276 std::vector<ShaderUniform> generateShaderSkSLUniforms(const Metadata& metadata) override { in generateShaderSkSLUniforms() function in android::tonemap::__anon2276bb460111::ToneMapperO
614 std::vector<ShaderUniform> generateShaderSkSLUniforms(const Metadata& metadata) override { in generateShaderSkSLUniforms() function in android::tonemap::__anon2276bb460111::ToneMapper13