Searched refs:getActiveDisplayRotationFlags (Results 1 – 5 of 5) sorted by relevance
50 ASSERT_EQ(ui::Transform::ROT_0, SurfaceFlinger::getActiveDisplayRotationFlags()); in TEST_F()60 ASSERT_EQ(ui::Transform::ROT_90, SurfaceFlinger::getActiveDisplayRotationFlags()); in TEST_F()70 ASSERT_EQ(ui::Transform::ROT_0, SurfaceFlinger::getActiveDisplayRotationFlags()); in TEST_F()85 ASSERT_EQ(ui::Transform::ROT_180, SurfaceFlinger::getActiveDisplayRotationFlags()); in TEST_F()101 ASSERT_EQ(ui::Transform::ROT_270, SurfaceFlinger::getActiveDisplayRotationFlags()); in TEST_F()116 ASSERT_EQ(ui::Transform::ROT_180, SurfaceFlinger::getActiveDisplayRotationFlags()); in TEST_F()119 ASSERT_EQ(ui::Transform::ROT_270, SurfaceFlinger::getActiveDisplayRotationFlags()); in TEST_F()
282 uint32_t transform = SurfaceFlinger::getActiveDisplayRotationFlags(); in prepareBufferStateClientComposition()
346 static ui::Transform::RotationFlags getActiveDisplayRotationFlags() { in getActiveDisplayRotationFlags() function
3068 uint32_t invTransform = SurfaceFlinger::getActiveDisplayRotationFlags(); in updateGeometry()3479 uint32_t invTransform = SurfaceFlinger::getActiveDisplayRotationFlags(); in getBufferSize()
2817 refreshArgs.internalDisplayRotationFlags = getActiveDisplayRotationFlags(); in composite()