Home
last modified time | relevance | path

Searched refs:getInputChannelName (Results 1 – 5 of 5) sorted by relevance

/frameworks/base/core/jni/
Dandroid_view_InputEventReceiver.cpp126 const std::string getInputChannelName() { in getInputChannelName() function in android::NativeInputEventReceiver
145 ALOGD("channel '%s' ~ Initializing input event receiver.", getInputChannelName().c_str()); in NativeInputEventReceiver()
161 ALOGD("channel '%s' ~ Disposing input event receiver.", getInputChannelName().c_str()); in dispose()
169 ALOGD("channel '%s' ~ Finished input event.", getInputChannelName().c_str()); in finishInputEvent()
187 ALOGD("channel '%s' ~ %s", getInputChannelName().c_str(), __func__); in reportTimeline()
254 getInputChannelName().c_str(), mOutboundQueue.size()); in processOutboundEvents()
262 getInputChannelName().c_str(), statusToString(status).c_str(), status); in processOutboundEvents()
290 getInputChannelName().c_str(), events); in handleEvent()
312 getInputChannelName().c_str(), events); in handleEvent()
320 getInputChannelName().c_str(), toString(consumeBatches), frameTime); in consumeEvents()
[all …]
Dandroid_view_InputEventSender.cpp75 const std::string getInputChannelName() { in getInputChannelName() function in android::NativeInputEventSender
94 LOG(DEBUG) << "channel '" << getInputChannelName() in NativeInputEventSender()
112 LOG(DEBUG) << "channel '" << getInputChannelName() << "' ~ Disposing input event sender."; in dispose()
120 LOG(DEBUG) << "channel '" << getInputChannelName() << "' ~ Sending key event, seq=" << seq; in sendKeyEvent()
132 LOG(WARNING) << "Failed to send key event on channel '" << getInputChannelName() in sendKeyEvent()
142 LOG(DEBUG) << "channel '" << getInputChannelName() in sendMotionEvent()
168 << getInputChannelName() << "'. status=" << statusToString(status); in sendMotionEvent()
188 LOG(DEBUG) << "channel '" << getInputChannelName() in handleEvent()
197 LOG(WARNING) << "channel '" << getInputChannelName() in handleEvent()
211 LOG(DEBUG) << "channel '" << getInputChannelName() << "' ~ Receiving finished signals."; in processConsumerResponse()
[all …]
/frameworks/native/services/inputflinger/dispatcher/
DConnection.h64 inline const std::string getInputChannelName() const { in getInputChannelName() function
DInputDispatcher.cpp1721 connection->getInputChannelName(); in dispatchFocusLocked()
2172 connection->getInputChannelName().c_str()); in cancelEventsForAnrLocked()
2373 connection->getInputChannelName().c_str()); in selectResponsiveMonitorsLocked()
3355 connection->getInputChannelName().c_str(), eventEntry->id)); in prepareDispatchCycleLocked()
3359 connection->getInputChannelName().c_str(), inputTarget.flags.string().c_str(), in prepareDispatchCycleLocked()
3369 connection->getInputChannelName().c_str(), in prepareDispatchCycleLocked()
3387 << connection->getInputChannelName() << " for " in prepareDispatchCycleLocked()
3399 << connection->getInputChannelName().c_str() << reason << LOG_ID_EVENTS; in prepareDispatchCycleLocked()
3403 connection->getInputChannelName().c_str()); in prepareDispatchCycleLocked()
3424 connection->getInputChannelName().c_str(), eventEntry->id)); in enqueueDispatchEntryAndStartDispatchCycleLocked()
[all …]
DInputTarget.cpp119 out << target.connection->getInputChannelName(); in operator <<()