Searched refs:glassRainShader (Results 1 – 2 of 2) sorted by relevance
/frameworks/libs/systemui/weathereffects/graphics/src/main/java/com/google/android/wallpaper/weathereffects/graphics/rain/ |
D | RainEffect.kt | 67 rainConfig.glassRainShader.setFloatUniform("time", elapsedTime * 0.7f) in <lambda>() 69 rainConfig.glassRainShader.setInputShader("texture", rainConfig.rainShowerShader) in <lambda>() 70 rainConfig.colorGradingShader.setInputShader("texture", rainConfig.glassRainShader) in <lambda>() 88 rainConfig.glassRainShader.setFloatUniform("intensity", intensity * 0.6f) in <lambda>() 142 rainConfig.glassRainShader.setFloatUniform( in <lambda>() 150 rainConfig.glassRainShader.setFloatUniform("screenAspectRatio", screenAspectRatio) in <lambda>() 183 rainConfig.glassRainShader.setInputShader("texture", SolidColorShader(Color.BLACK)) in <lambda>() 184 rainConfig.colorGradingShader.setInputShader("texture", rainConfig.glassRainShader) in <lambda>()
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D | RainEffectConfig.kt | 30 val glassRainShader: RuntimeShader, constant in com.google.android.wallpaper.weathereffects.graphics.rain.RainEffectConfig 62 glassRainShader = GraphicsUtils.loadShader(assets, GLASS_RAIN_LAYER_SHADER_PATH),
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