Searched refs:handleTouchDown (Results 1 – 2 of 2) sorted by relevance
102 bool handleTouchDown(int32_t pointerId, std::chrono::nanoseconds eventTime);
340 if (uinputAction == UinputAction::PRESS && !handleTouchDown(pointerId, eventTime)) { in writeTouchEvent()385 bool VirtualTouchscreen::handleTouchDown(int32_t pointerId, std::chrono::nanoseconds eventTime) { in handleTouchDown() function in android::VirtualTouchscreen