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Searched refs:handleTouchDown (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/include/input/
DVirtualInputDevice.h102 bool handleTouchDown(int32_t pointerId, std::chrono::nanoseconds eventTime);
/frameworks/native/libs/input/
DVirtualInputDevice.cpp340 if (uinputAction == UinputAction::PRESS && !handleTouchDown(pointerId, eventTime)) { in writeTouchEvent()
385 bool VirtualTouchscreen::handleTouchDown(int32_t pointerId, std::chrono::nanoseconds eventTime) { in handleTouchDown() function in android::VirtualTouchscreen