Searched refs:hasPersistentDot (Results 1 – 6 of 6) sorted by relevance
92 var hasPersistentDot = false in <lambda>() variable144 !hasPersistentDot in <lambda>()153 if (event.forceVisible) hasPersistentDot = true in <lambda>()170 if (!hasPersistentDot) return in <lambda>()173 hasPersistentDot = false in <lambda>()242 hasPersistentDot = event.forceVisible in <lambda>()279 if (hasPersistentDot) { in <lambda>()310 hasPersistentDot -> SHOWING_PERSISTENT_DOT in <lambda>()340 listener.onSystemEventAnimationFinish(hasPersistentDot)?.let { anim -> in <lambda>()344 animators.add(chipAnimationController.onSystemEventAnimationFinish(hasPersistentDot)) in <lambda>()[all …]
49 fun onSystemEventAnimationFinish(hasPersistentDot: Boolean): Animator? { return null } in getAnimationState()
132 override fun onSystemEventAnimationFinish(hasPersistentDot: Boolean): Animator { in onSystemEventAnimationFinish()134 val finish = if (hasPersistentDot) { in onSystemEventAnimationFinish()
90 override fun onSystemEventAnimationFinish(hasPersistentDot: Boolean): Animator { in onSystemEventAnimationFinish()
873 public Animator onSystemEventAnimationFinish(boolean hasPersistentDot) { in onSystemEventAnimationFinish() argument874 return mSystemEventAnimator.onSystemEventAnimationFinish(hasPersistentDot); in onSystemEventAnimationFinish()
165 public Animator onSystemEventAnimationFinish(boolean hasPersistentDot) {166 return mSystemEventAnimator.onSystemEventAnimationFinish(hasPersistentDot);