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Searched refs:haveAvailableBuffers_l (Results 1 – 2 of 2) sorted by relevance

/frameworks/av/media/module/bqhelper/
DGraphicBufferSource.cpp433 while (haveAvailableBuffers_l()) { in start()
446 if (mStopTimeUs == -1 && mEndOfStream && !haveAvailableBuffers_l()) { in start()
568 if (haveAvailableBuffers_l()) { in onInputBufferEmptied()
602 CHECK(mExecuting && haveAvailableBuffers_l()); in fillCodecBuffer_l()
747 CHECK(mExecuting && !haveAvailableBuffers_l()); in repeatLatestBuffer_l()
1272 if (mExecuting && !haveAvailableBuffers_l() in setSuspend()
1438 if (mStopTimeUs == -1 && mExecuting && !haveAvailableBuffers_l()) { in signalEndOfInputStream()
1459 if (!mExecuting || haveAvailableBuffers_l()) { in onMessageReceived()
/frameworks/av/media/module/bqhelper/include/media/stagefright/bqhelper/
DGraphicBufferSource.h310 bool haveAvailableBuffers_l() const { in haveAvailableBuffers_l() function