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Searched refs:haveGamepadButtons (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/services/inputflinger/reader/
DEventHub.cpp2372 bool haveGamepadButtons = device->keyBitmask.any(BTN_MISC, BTN_MOUSE) || in openDeviceLocked() local
2376 if (haveKeyboardKeys || haveGamepadButtons || haveStylusButtons) { in openDeviceLocked()
2402 if (device->keyBitmask.test(BTN_TOUCH) || !haveGamepadButtons) { in openDeviceLocked()
2422 if (haveGamepadButtons) { in openDeviceLocked()