Searched refs:incl (Results 1 – 2 of 2) sorted by relevance
445 float incl = (mVolume.left - vl) / frameCount; in process() local453 vl += incl; in process()
432 float incl = (((float)pContext->leftVolume / 4096) - vl) / frameCount; in process() local440 vl += incl; in process()