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Searched refs:initTexture (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/cmds/bootanimation/
DBootAnimation.h178 status_t initTexture(Texture* texture, AssetManager& asset, const char* name,
180 status_t initTexture(FileMap* map, int* width, int* height,
DBootAnimation.cpp291 status_t BootAnimation::initTexture(Texture* texture, AssetManager& assets, in initTexture() function in android::BootAnimation
348 status_t BootAnimation::initTexture(FileMap* map, int* width, int* height, in initTexture() function in android::BootAnimation
874 initTexture(&mAndroid[0], mAssets, "images/android-logo-mask.png"); in android()
875 initTexture(&mAndroid[1], mAssets, "images/android-logo-shine.png"); in android()
1064 status = initTexture(font->map, &font->texture.w, &font->texture.h); in initFont()
1071 status = initTexture(&font->texture, mAssets, fallback); in initFont()
1658 initTexture(frame.map, &w, &h, false /* don't premultiply alpha */); in playAnimation()