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Searched refs:initialSceneKey (Results 1 – 15 of 15) sorted by relevance

/frameworks/base/packages/SystemUI/multivalentTests/src/com/android/systemui/scene/shared/model/
DSceneDataSourceDelegatorTest.kt24 import com.android.systemui.scene.initialSceneKey
37 private val initialSceneKey = kosmos.initialSceneKey constant
48 assertThat(currentScene).isEqualTo(initialSceneKey) in currentScene_withoutDelegate_startsWithInitialScene()
60 assertThat(currentScene).isEqualTo(initialSceneKey) in currentScene_withoutDelegate_doesNothing()
67 assertThat(currentScene).isEqualTo(initialSceneKey) in currentScene_withDelegate_startsWithInitialScene()
/frameworks/base/packages/SystemUI/src/com/android/systemui/scene/shared/model/
DSceneContainerConfig.kt38 val initialSceneKey: SceneKey, constant in com.android.systemui.scene.shared.model.SceneContainerConfig
61 check(sceneKeys.contains(initialSceneKey)) { in <lambda>()
62 "The initial key \"$initialSceneKey\" is not present in this container." in <lambda>()
DSceneDataSourceDelegator.kt40 private val noOpDelegate = NoOpSceneDataSource(config.initialSceneKey) in <lambda>()
49 initialValue = config.initialSceneKey, in <lambda>()
80 initialSceneKey: SceneKey, in <lambda>()
83 MutableStateFlow(initialSceneKey).asStateFlow() in <lambda>()
/frameworks/base/packages/SystemUI/tests/utils/src/com/android/systemui/scene/shared/model/
DSceneDataSourceKosmos.kt22 import com.android.systemui.scene.initialSceneKey
27 initialSceneKey = initialSceneKey, in <lambda>()
DFakeSceneDataSource.kt26 initialSceneKey: SceneKey,
29 private val _currentScene = MutableStateFlow(initialSceneKey)
/frameworks/base/packages/SystemUI/multivalentTests/src/com/android/systemui/scene/domain/startable/
DSceneContainerStartableTest.kt125 initialSceneKey = Scenes.Gone, in <lambda>()
181 initialSceneKey = Scenes.Lockscreen, in <lambda>()
198 initialSceneKey = Scenes.Lockscreen, in <lambda>()
233 initialSceneKey = Scenes.Gone, in <lambda>()
249 initialSceneKey = Scenes.Bouncer, in <lambda>()
270 initialSceneKey = Scenes.Lockscreen, in <lambda>()
300 initialSceneKey = Scenes.Lockscreen, in <lambda>()
318 initialSceneKey = Scenes.Lockscreen, in <lambda>()
337 initialSceneKey = Scenes.Lockscreen, in <lambda>()
360 initialSceneKey = Scenes.Bouncer, in <lambda>()
[all …]
/frameworks/base/packages/SystemUI/tests/utils/src/com/android/systemui/scene/
DSceneKosmos.kt34 val Kosmos.initialSceneKey by Fixture { Scenes.Lockscreen } in <lambda>() constant
45 SceneContainerConfig(sceneKeys, initialSceneKey, navigationDistances) in <lambda>()
/frameworks/base/packages/SystemUI/src/com/android/systemui/scene/
DShadelessSceneContainerFrameworkModule.kt55 initialSceneKey = Scenes.Lockscreen, in containerConfig()
DKeyguardlessSceneContainerFrameworkModule.kt89 initialSceneKey = Scenes.Gone, in containerStartable()
DSceneContainerFrameworkModule.kt98 initialSceneKey = Scenes.Lockscreen, in containerStartable()
/frameworks/base/packages/SystemUI/multivalentTests/src/com/android/systemui/scene/data/repository/
DSceneContainerRepositoryTest.kt114 ObservableTransitionState.Idle(kosmos.sceneContainerConfig.initialSceneKey) in transitionState_defaultsToIdle()
151 ObservableTransitionState.Idle(kosmos.sceneContainerConfig.initialSceneKey) in transitionState_reflectsUpdates()
/frameworks/base/packages/SystemUI/src/com/android/systemui/scene/data/repository/
DSceneContainerRepository.kt61 private val defaultTransitionState = ObservableTransitionState.Idle(config.initialSceneKey) in <lambda>()
/frameworks/base/packages/SystemUI/src/com/android/systemui/communal/dagger/
DCommunalModule.kt79 initialSceneKey = CommunalScenes.Blank, in bindEditWidgetsActivityStarter()
/frameworks/base/packages/SystemUI/multivalentTests/src/com/android/systemui/scene/
DSceneFrameworkIntegrationTest.kt133 ObservableTransitionState.Idle(sceneContainerConfig.initialSceneKey) in <lambda>()
223 .isEqualTo(sceneContainerConfig.initialSceneKey) in <lambda>()
/frameworks/base/packages/SystemUI/multivalentTests/src/com/android/systemui/scene/domain/interactor/
DSceneInteractorTest.kt240 ObservableTransitionState.Idle(kosmos.sceneContainerConfig.initialSceneKey) in transitionState()