Searched refs:inputTransformMatrix (Results 1 – 4 of 4) sorted by relevance
133 mat4 inputTransformMatrix = desc.inputTransformMatrix; in setUniforms() local134 glUniformMatrix4fv(mInputTransformMatrixLoc, 1, GL_FALSE, inputTransformMatrix.asArray()); in setUniforms()
1388 managedState.inputTransformMatrix = mDisplayP3ToXyz; in drawMesh()1391 managedState.inputTransformMatrix = mBt2020ToXyz; in drawMesh()1394 managedState.inputTransformMatrix = mSrgbToXyz; in drawMesh()
82 mat4 inputTransformMatrix; member
42 return inputTransformMatrix != identity; in hasInputTransformMatrix()