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Searched refs:inputTransformMatrix (Results 1 – 4 of 4) sorted by relevance

/frameworks/av/media/libstagefright/renderfright/gl/
DProgram.cpp133 mat4 inputTransformMatrix = desc.inputTransformMatrix; in setUniforms() local
134 glUniformMatrix4fv(mInputTransformMatrixLoc, 1, GL_FALSE, inputTransformMatrix.asArray()); in setUniforms()
DGLESRenderEngine.cpp1388 managedState.inputTransformMatrix = mDisplayP3ToXyz; in drawMesh()
1391 managedState.inputTransformMatrix = mBt2020ToXyz; in drawMesh()
1394 managedState.inputTransformMatrix = mSrgbToXyz; in drawMesh()
/frameworks/av/media/libstagefright/renderfright/include/renderengine/private/
DDescription.h82 mat4 inputTransformMatrix; member
/frameworks/av/media/libstagefright/renderfright/
DDescription.cpp42 return inputTransformMatrix != identity; in hasInputTransformMatrix()