Searched refs:invA (Results 1 – 1 of 1) sorted by relevance
1241 final float invA = 1.0f / (float) Math.sqrt(Ax * Ax + Ay * Ay + Az * Az); in getRotationMatrix() local1242 Ax *= invA; in getRotationMatrix()1243 Ay *= invA; in getRotationMatrix()1244 Az *= invA; in getRotationMatrix()