Searched refs:inverseDistanceStretchedY (Results 1 – 2 of 2) sorted by relevance
208 float inverseDistanceStretchedY = in createSkShader() local231 mBuilder->uniform("uInverseDistanceStretchedY").set(&inverseDistanceStretchedY, 1); in createSkShader()
203 float inverseDistanceStretchedY = 1.f / height; in getShader() local220 mBuilder->uniform("uInverseDistanceStretchedY").set(&inverseDistanceStretchedY, 1); in getShader()