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Searched refs:inverseDistanceStretchedY (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/libs/renderengine/skia/filters/
DStretchShaderFactory.cpp208 float inverseDistanceStretchedY = in createSkShader() local
231 mBuilder->uniform("uInverseDistanceStretchedY").set(&inverseDistanceStretchedY, 1); in createSkShader()
/frameworks/base/libs/hwui/effects/
DStretchEffect.cpp203 float inverseDistanceStretchedY = 1.f / height; in getShader() local
220 mBuilder->uniform("uInverseDistanceStretchedY").set(&inverseDistanceStretchedY, 1); in getShader()