Home
last modified time | relevance | path

Searched refs:isAllocated (Results 1 – 6 of 6) sorted by relevance

/frameworks/base/libs/androidfw/include/androidfw/
DAsset.h129 virtual bool isAllocated(void) const { return false; } in isAllocated() function
282 bool isAllocated(void) const override { return mBuf != NULL; } in isAllocated() function
340 virtual bool isAllocated(void) const { return mBuf != NULL; } in isAllocated() function
DApkAssets.h92 return resources_asset_ != nullptr && resources_asset_->isAllocated(); in IsTableAllocated()
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
DTextureSource.java111 boolean isAllocated() { in isAllocated() method in TextureSource
DBackingStore.java629 if (mTexture.isAllocated()) { in destroy()
640 if (!mTexture.isAllocated()) { in getTexture()
/frameworks/base/native/android/
Dasset_manager.cpp213 return asset->mAsset->isAllocated() ? 1 : 0; in AAsset_isAllocated()
/frameworks/base/libs/androidfw/
DAsset.cpp109 if (cur->isAllocated()) { in getAssetAllocations()