Home
last modified time | relevance | path

Searched refs:isColor (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/jni/
Dandroid_graphics_Mesh.cpp105 bool isColor) { in nativeUpdateFloatUniforms() argument
109 } else if (isColor != ((uniform.fVar->flags & SkRuntimeEffect::Uniform::kColor_Flag) != 0)) { in nativeUpdateFloatUniforms()
110 if (isColor) { in nativeUpdateFloatUniforms()
139 jfloatArray jvalues, jboolean isColor) { in updateFloatArrayUniforms() argument
144 autoValues.length(), isColor); in updateFloatArrayUniforms()
DShader.cpp303 bool isColor) { in UpdateFloatUniforms() argument
307 } else if (isColor != ((uniform.fVar->flags & SkRuntimeEffect::Uniform::kColor_Flag) != 0)) { in UpdateFloatUniforms()
308 if (isColor) { in UpdateFloatUniforms()
338 jboolean isColor) { in RuntimeShader_updateFloatArrayUniforms() argument
342 UpdateFloatUniforms(env, builder, name.c_str(), autoValues.ptr(), autoValues.length(), isColor); in RuntimeShader_updateFloatArrayUniforms()
/frameworks/base/graphics/java/android/graphics/
DRuntimeShader.java397 private void setUniform(@NonNull String uniformName, @NonNull float[] values, boolean isColor) { in setUniform() argument
405 nativeUpdateUniforms(mNativeInstanceRuntimeShaderBuilder, uniformName, values, isColor); in setUniform()
544 long shaderBuilder, String uniformName, float[] uniforms, boolean isColor); in nativeUpdateUniforms() argument
DMesh.java258 private void setUniform(String uniformName, float[] values, boolean isColor) { in setUniform() argument
266 nativeUpdateUniforms(mNativeMeshWrapper, uniformName, values, isColor); in setUniform()
381 long builder, String uniformName, float[] values, boolean isColor); in nativeUpdateUniforms() argument