Searched refs:isColor (Results 1 – 4 of 4) sorted by relevance
/frameworks/base/libs/hwui/jni/ |
D | android_graphics_Mesh.cpp | 105 bool isColor) { in nativeUpdateFloatUniforms() argument 109 } else if (isColor != ((uniform.fVar->flags & SkRuntimeEffect::Uniform::kColor_Flag) != 0)) { in nativeUpdateFloatUniforms() 110 if (isColor) { in nativeUpdateFloatUniforms() 139 jfloatArray jvalues, jboolean isColor) { in updateFloatArrayUniforms() argument 144 autoValues.length(), isColor); in updateFloatArrayUniforms()
|
D | Shader.cpp | 303 bool isColor) { in UpdateFloatUniforms() argument 307 } else if (isColor != ((uniform.fVar->flags & SkRuntimeEffect::Uniform::kColor_Flag) != 0)) { in UpdateFloatUniforms() 308 if (isColor) { in UpdateFloatUniforms() 338 jboolean isColor) { in RuntimeShader_updateFloatArrayUniforms() argument 342 UpdateFloatUniforms(env, builder, name.c_str(), autoValues.ptr(), autoValues.length(), isColor); in RuntimeShader_updateFloatArrayUniforms()
|
/frameworks/base/graphics/java/android/graphics/ |
D | RuntimeShader.java | 397 private void setUniform(@NonNull String uniformName, @NonNull float[] values, boolean isColor) { in setUniform() argument 405 nativeUpdateUniforms(mNativeInstanceRuntimeShaderBuilder, uniformName, values, isColor); in setUniform() 544 long shaderBuilder, String uniformName, float[] uniforms, boolean isColor); in nativeUpdateUniforms() argument
|
D | Mesh.java | 258 private void setUniform(String uniformName, float[] values, boolean isColor) { in setUniform() argument 266 nativeUpdateUniforms(mNativeMeshWrapper, uniformName, values, isColor); in setUniform() 381 long builder, String uniformName, float[] values, boolean isColor); in nativeUpdateUniforms() argument
|