Searched refs:isLinked (Results 1 – 2 of 2) sorted by relevance
798 GLint isLinked = 0; in linkShader() local799 glGetProgramiv(program, GL_LINK_STATUS, (int *)&isLinked); in linkShader()800 if (isLinked == GL_FALSE) { in linkShader()
243 boolean isLinked() { in isLinked() method in OomAdjusterModernImpl.ProcessRecordNode798 && app.mLinkedNodes[ProcessRecordNode.NODE_TYPE_PROC_STATE].isLinked()) { in onProcessEndLocked()