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Searched refs:isProtectedBuffer (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/libs/renderengine/skia/
DSkiaRenderEngine.cpp412 const bool isProtectedBuffer = buffer->getUsage() & GRALLOC_USAGE_PROTECTED; in mapExternalTextureBuffer() local
416 if (isProtectedBuffer || isProtected() || !isGpuSampleable) { in mapExternalTextureBuffer()