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Searched refs:isSplitShade (Results 1 – 6 of 6) sorted by relevance

/frameworks/base/packages/SystemUI/tests/src/com/android/systemui/qs/
DQSPanelControllerBaseSceneContainerTest.kt86 private var isSplitShade = false variable
90 return isSplitShade in shouldUseSplitNotificationShade()
133 isSplitShade = false in configurationChange_onlySplitShadeConfigChanges_horizontalInSceneUpdated()
142 isSplitShade = true in configurationChange_onlySplitShadeConfigChanges_horizontalInSceneUpdated()
158 isSplitShade = false in configurationChange_shouldUseHorizontalInSceneInLongDevices()
187 isSplitShade = false in configurationChange_horizontalInScene_onlyInLandscape()
215 isSplitShade = false in changeMediaVisible_changesHorizontalInScene()
237 isSplitShade = false in startFromMediaHorizontalLong_shouldUseHorizontal()
/frameworks/base/packages/SystemUI/compose/features/src/com/android/systemui/qs/ui/composable/
DQuickSettings.kt85 isSplitShade: Boolean, in stateForQuickSettingsContent()
92 QSSceneAdapter.State.QQS.takeUnless { isSplitShade } ?: QSSceneAdapter.State.QS in transitionState()
100 isSplitShade -> UnsquishingQS(squishiness) in transitionState()
140 isSplitShade: Boolean, in QuickSettings()
144 val contentState = { stateForQuickSettingsContent(isSplitShade, squishiness) } in <lambda>()
DQuickSettingsScene.kt358 isSplitShade = false, in QuickSettingsScene()
/frameworks/base/packages/SystemUI/src/com/android/systemui/shade/domain/startable/
DShadeStartable.kt97 .collect { isSplitShade -> in <lambda>() method
99 if (isSplitShade) ShadeMode.Split else ShadeMode.Single in <lambda>()
/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/phone/
DKeyguardClockPositionAlgorithm.java193 boolean isSplitShade, float udfpsTop, float clockBottom, boolean isClockTopAligned) { in setup() argument
207 mIsSplitShade = isSplitShade; in setup()
/frameworks/base/packages/SystemUI/compose/features/src/com/android/systemui/shade/ui/composable/
DShadeScene.kt297 isSplitShade = false, in SingleShade()
500 isSplitShade = true, in SplitShade()