Searched refs:isSplitShade (Results 1 – 6 of 6) sorted by relevance
86 private var isSplitShade = false variable90 return isSplitShade in shouldUseSplitNotificationShade()133 isSplitShade = false in configurationChange_onlySplitShadeConfigChanges_horizontalInSceneUpdated()142 isSplitShade = true in configurationChange_onlySplitShadeConfigChanges_horizontalInSceneUpdated()158 isSplitShade = false in configurationChange_shouldUseHorizontalInSceneInLongDevices()187 isSplitShade = false in configurationChange_horizontalInScene_onlyInLandscape()215 isSplitShade = false in changeMediaVisible_changesHorizontalInScene()237 isSplitShade = false in startFromMediaHorizontalLong_shouldUseHorizontal()
85 isSplitShade: Boolean, in stateForQuickSettingsContent()92 QSSceneAdapter.State.QQS.takeUnless { isSplitShade } ?: QSSceneAdapter.State.QS in transitionState()100 isSplitShade -> UnsquishingQS(squishiness) in transitionState()140 isSplitShade: Boolean, in QuickSettings()144 val contentState = { stateForQuickSettingsContent(isSplitShade, squishiness) } in <lambda>()
358 isSplitShade = false, in QuickSettingsScene()
97 .collect { isSplitShade -> in <lambda>() method99 if (isSplitShade) ShadeMode.Split else ShadeMode.Single in <lambda>()
193 boolean isSplitShade, float udfpsTop, float clockBottom, boolean isClockTopAligned) { in setup() argument207 mIsSplitShade = isSplitShade; in setup()
297 isSplitShade = false, in SingleShade()500 isSplitShade = true, in SplitShade()