Searched refs:isTokenValid (Results 1 – 2 of 2) sorted by relevance
119 if (isTokenValid(token)) { in close()134 protected boolean isTokenValid(IBinder token) { in isTokenValid() method in UinputBridge139 if (isTokenValid(token)) { in sendKeyDown()145 if (isTokenValid(token)) { in sendKeyUp()151 if (isTokenValid(token)) { in sendPointerDown()157 if (isTokenValid(token)) { in sendPointerUp()163 if (isTokenValid(token)) { in sendPointerSync()173 if (isTokenValid(token)) { in sendGamepadKey()185 if (isTokenValid(token)) { in sendGamepadAxisValue()191 if (isTokenValid(token)) { in clear()
756 bool isTokenValid = false; in reset() local759 isTokenValid = true; in reset()771 if (isTokenValid) { in reset()