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Searched refs:keyCharacterMapName (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/libs/input/
DKeyboard.cpp64 std::optional<std::string> keyCharacterMapName = in load() local
66 if (keyCharacterMapName.has_value()) { in load()
67 status_t status = loadKeyCharacterMap(deviceIdentifier, *keyCharacterMapName); in load()
71 deviceIdentifier.name.c_str(), keyCharacterMapName->c_str()); in load()