Searched refs:layerKey (Results 1 – 1 of 1) sorted by relevance
475 TimeStatsHelper::LayerStatsKey layerKey = {uid, layerName, gameMode}; in flushAvailableRecordsToStatsLocked() local476 if (!displayStats.stats.count(layerKey)) { in flushAvailableRecordsToStatsLocked()477 displayStats.stats[layerKey].displayRefreshRateBucket = refreshRateBucket; in flushAvailableRecordsToStatsLocked()478 displayStats.stats[layerKey].renderRateBucket = renderRateBucket; in flushAvailableRecordsToStatsLocked()479 displayStats.stats[layerKey].uid = uid; in flushAvailableRecordsToStatsLocked()480 displayStats.stats[layerKey].layerName = layerName; in flushAvailableRecordsToStatsLocked()481 displayStats.stats[layerKey].gameMode = gameMode; in flushAvailableRecordsToStatsLocked()484 displayStats.stats[layerKey].setFrameRateVote = frameRateVote; in flushAvailableRecordsToStatsLocked()486 TimeStatsHelper::TimeStatsLayer& timeStatsLayer = displayStats.stats[layerKey]; in flushAvailableRecordsToStatsLocked()840 TimeStatsHelper::LayerStatsKey layerKey = {info.uid, info.layerName, info.gameMode}; in incrementJankyFrames() local[all …]