Searched refs:life (Results 1 – 4 of 4) sorted by relevance
1 42 answer (to life the universe etc|3)
294 val life = 1f - fuse.lifetime / ttl in ZoomedDrawScope() constant304 color = color.copy(alpha = color.alpha * (1f - life)), in ZoomedDrawScope()305 radius = exp(lerp(size, 3f * size, life)) - 1f, in ZoomedDrawScope()
425 // Extending battery life is more important than low latency.427 // Reducing latency is more important than battery life.
39 * performance and battery life.