Searched refs:likelihood (Results 1 – 2 of 2) sorted by relevance
963 float likelihood = 0.0f; in getOutputHeadsetLikelihood() local992 likelihood += 0.75f; in getOutputHeadsetLikelihood()997 likelihood += 0.5f; in getOutputHeadsetLikelihood()999 likelihood += 0.25f; in getOutputHeadsetLikelihood()1003 likelihood -= 0.25f; in getOutputHeadsetLikelihood()1008 likelihood += 0.25f; in getOutputHeadsetLikelihood()1011 return likelihood; in getOutputHeadsetLikelihood()
58 thread, and this reduces the likelihood that components will intiailize on the wrong thread