Searched refs:linearThumbLength (Results 1 – 1 of 1) sorted by relevance
118 float linearThumbLength = scrollExtent; in drawRoundScrollbars() local127 float sweepAngle = (linearThumbLength / maxScroll) * SCROLLBAR_ANGLE_RANGE; in drawRoundScrollbars()131 / (maxScroll - linearThumbLength) - SCROLLBAR_ANGLE_RANGE / 2f; in drawRoundScrollbars()