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Searched refs:mActiveMap (Results 1 – 1 of 1) sorted by relevance

/frameworks/base/libs/hwui/jni/
Dandroid_graphics_HardwareRenderer.cpp456 TextureMap mActiveMap; member
468 state->mPreviousActiveMap = std::move(state->mActiveMap); in PictureWrapper()
469 state->mActiveMap.clear(); in PictureWrapper()
478 mTextureMap = state->mActiveMap; in PictureWrapper()
519 auto it = context->mActiveMap.find(originalId); in collectNonTextureImagesProc()
520 if (it == context->mActiveMap.end()) { in collectNonTextureImagesProc()
523 context->mActiveMap[originalId] = imageForCache(img); in collectNonTextureImagesProc()
525 context->mActiveMap[originalId] = pit->second; in collectNonTextureImagesProc()