Searched refs:mAnimationContext (Results 1 – 2 of 2) sorted by relevance
128 , mAnimationContext(contextFactory->createAnimationContext(mRenderThread.timeLord())) in CanvasContext()171 mAnimationContext->destroy(); in destroy()459 mAnimationContext->startFrame(info.mode); in prepareTree()468 mAnimationContext->runRemainingAnimations(info); in prepareTree()554 mAnimationContext->pauseAnimators(); in stopDrawing()
331 std::unique_ptr<AnimationContext> mAnimationContext; variable