Searched refs:mAnimationState (Results 1 – 4 of 4) sorted by relevance
89 private AnimationState mAnimationState; field in AnimationDrawable127 boolean startFromZero = restart || (!mRunning && !mAnimationState.mOneShot) || in setVisible()128 mCurFrame >= mAnimationState.getChildCount(); in setVisible()159 setFrame(0, false, mAnimationState.getChildCount() > 1 in start()160 || !mAnimationState.mOneShot); in start()212 return mAnimationState.getChildCount(); in getNumberOfFrames()219 return mAnimationState.getChild(index); in getFrame()227 return mAnimationState.mDurations[i]; in getDuration()234 return mAnimationState.mOneShot; in isOneShot()243 mAnimationState.mOneShot = oneShot; in setOneShot()[all …]
84 protected int mAnimationState = ANIMATION_STATE_NONE; field in InsetsSourceConsumer253 ? mAnimationState == ANIMATION_STATE_HIDE in onAnimationStateChanged()254 : mAnimationState == ANIMATION_STATE_SHOW; in onAnimationStateChanged()257 mAnimationState = running in onAnimationStateChanged()457 proto.write(ANIMATION_STATE, mAnimationState); in dumpDebug()
183 if (mAnimationState == ANIMATION_STATE_SHOW) { in requestHide()275 if (mAnimationState == ANIMATION_STATE_HIDE in onShowRequested()
16772 Landroid/graphics/drawable/AnimationDrawable;->mAnimationState:Landroid/graphics/drawable/Animation…