Searched refs:mAvailableX (Results 1 – 1 of 1) sorted by relevance
31 private final float mAvailableX; field in RenderPatchAnimation46 mAvailableX = ratio - mRenderPatch.getDimension(); in RenderPatchAnimation()49 mPosX = 2.0f * mAvailableX * RANDOM.nextFloat() - mAvailableX; in RenderPatchAnimation()79 if (mPosX < -mAvailableX) {81 } else if (mPosX > mAvailableX) {