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/frameworks/base/tests/GamePerformance/src/android/gameperformance/
DRenderPatchAnimation.java31 private final float mAvailableX; field in RenderPatchAnimation
46 mAvailableX = ratio - mRenderPatch.getDimension(); in RenderPatchAnimation()
49 mPosX = 2.0f * mAvailableX * RANDOM.nextFloat() - mAvailableX; in RenderPatchAnimation()
79 if (mPosX < -mAvailableX) {
81 } else if (mPosX > mAvailableX) {