Searched refs:mBackpressureGpuComposition (Results 1 – 4 of 4) sorted by relevance
141 mBackpressureGpuComposition(flags.test(Feature::kBackpressureGpuComposition)), in FrameTargeter()176 const bool mBackpressureGpuComposition; variable
105 mBackpressureGpuComposition || !mCompositionCoverage.test(CompositionCoverage::Gpu)); in beginFrame()
1358 bool mBackpressureGpuComposition = false; variable
481 mBackpressureGpuComposition = base::GetBoolProperty("debug.sf.enable_gl_backpressure"s, true); in SurfaceFlinger()482 ALOGI_IF(mBackpressureGpuComposition, "Enabling backpressure for GPU composition"); in SurfaceFlinger()2634 if (mBackpressureGpuComposition || pacesetterFrameTarget.didMissHwcFrame()) { in commit()4510 if (mBackpressureGpuComposition) { in initScheduler()