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Searched refs:mBackpressureGpuComposition (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/services/surfaceflinger/Scheduler/include/scheduler/
DFrameTargeter.h141 mBackpressureGpuComposition(flags.test(Feature::kBackpressureGpuComposition)), in FrameTargeter()
176 const bool mBackpressureGpuComposition; variable
/frameworks/native/services/surfaceflinger/Scheduler/src/
DFrameTargeter.cpp105 mBackpressureGpuComposition || !mCompositionCoverage.test(CompositionCoverage::Gpu)); in beginFrame()
/frameworks/native/services/surfaceflinger/
DSurfaceFlinger.h1358 bool mBackpressureGpuComposition = false; variable
DSurfaceFlinger.cpp481 mBackpressureGpuComposition = base::GetBoolProperty("debug.sf.enable_gl_backpressure"s, true); in SurfaceFlinger()
482 ALOGI_IF(mBackpressureGpuComposition, "Enabling backpressure for GPU composition"); in SurfaceFlinger()
2634 if (mBackpressureGpuComposition || pacesetterFrameTarget.didMissHwcFrame()) { in commit()
4510 if (mBackpressureGpuComposition) { in initScheduler()