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Searched refs:mBufferConsumer (Results 1 – 2 of 2) sorted by relevance

/frameworks/av/services/camera/virtualcamera/util/
DEglSurfaceTexture.cc42 BufferQueue::createBufferQueue(&mBufferProducer, &mBufferConsumer); in EglSurfaceTexture()
44 mBufferConsumer, mTextureId, GLConsumer::TEXTURE_EXTERNAL, false, false); in EglSurfaceTexture()
DEglSurfaceTexture.h84 sp<IGraphicBufferConsumer> mBufferConsumer; variable