Searched refs:mBufferConsumer (Results 1 – 2 of 2) sorted by relevance
42 BufferQueue::createBufferQueue(&mBufferProducer, &mBufferConsumer); in EglSurfaceTexture()44 mBufferConsumer, mTextureId, GLConsumer::TEXTURE_EXTERNAL, false, false); in EglSurfaceTexture()
84 sp<IGraphicBufferConsumer> mBufferConsumer; variable