Searched refs:mColorLoc (Results 1 – 2 of 2) sorted by relevance
68 mColorLoc = glGetUniformLocation(programId, "color"); in Program()128 if (mColorLoc >= 0) { in setUniforms()130 glUniform4fv(mColorLoc, 1, color); in setUniforms()
95 GLint mColorLoc; variable