Searched refs:mCompositionFbo (Results 1 – 2 of 2) sorted by relevance
35 mCompositionFbo(engine), in BlurFilter()80 mCompositionFbo.allocateBuffers(mDisplayWidth, mDisplayHeight); in setAsDrawTarget()95 if (mCompositionFbo.getStatus() != GL_FRAMEBUFFER_COMPLETE) { in setAsDrawTarget()97 return mCompositionFbo.getStatus(); in setAsDrawTarget()105 mCompositionFbo.bind(); in setAsDrawTarget()106 glViewport(0, 0, mCompositionFbo.getBufferWidth(), mCompositionFbo.getBufferHeight()); in setAsDrawTarget()138 const float stepX = radiusByPasses / (float)mCompositionFbo.getBufferWidth(); in prepare()139 const float stepY = radiusByPasses / (float)mCompositionFbo.getBufferHeight(); in prepare()145 glBindTexture(GL_TEXTURE_2D, mCompositionFbo.getTextureName()); in prepare()198 glBindTexture(GL_TEXTURE_2D, mCompositionFbo.getTextureName()); in render()
65 GLFramebuffer mCompositionFbo; variable